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of thes Games
- Paintball Games
- Assassins
- As with all games of paintball, remember
to follow all safety rules, make sure everyone knows the rules
before starting and always use common sense.
- Requirements
- A group of players with their names on cards.
- Setup
Players stand in a circle with their cards that have their names
and a description of what their wearing. Each player then passes
their cards to the player to their left. A referee will tell
the players to continue to pass cards to their left for a random
amount of time. At that point, everyone takes the card in their
hand and has one minute to hide anywhere on the field.
- Rules
Players are only allowed to shoot the person whose name is on
the card they hold. When a player successfully shoots the player
who he is hunting he then takes that player's card. The player
then hunts out the player who is on that card. A player who shoots
and doesn't have that player's card is disqualified. The game
continues until all players but one are eliminated or until a
time limit is reached. Each player retains the cards of all the
players they have eliminated. For example, if Player A shoots
Player B and B has already eliminated C and D, B keeps the cards
of C and D and leaves the field and only gives A the card of
the player he is currently hunting.
- Victory
The player who has collected the most cards at the end of the
game is the winner.
- Strategy
Trust nobody. Hunt for your target but treat every opposing player
as if they have your name.
- Variation
When you eliminate a player you also get all the cards that player
has already earned. This way, whoever is the last player on the
field will have all the other cards and will be the winner.
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- Bounty Hunters
- As with all games of paintball, remember
to follow all safety rules, make sure everyone knows the rules
before starting and always use common sense.
- Requirements
- One fugitive and 4-6 bounty hunters.
- Setup
The fugitive is given one minute to hide on the field and the
bounty hunters all start together at the home base.
- Rules
The goal is for the bounty hunters to capture the fugitive by
shooting him on the arms or legs or by touching him. A shot to
the body results in a tie (a dead fugitive means no reward for
the bounty hunters). The fugitive can shoot the bounty hunters
anywhere on the body to eliminate them.
- Victory
The bounty hunters must capture the fugitive within a certain
time limit (15-20 minutes is usually good). The fugitive wins
by eliminating all the bounty hunters or surviving to the end
of the time limit.
- Strategy
The fugitive must hide well and use the clock to his advantage.
By forcing the bounty hunters to separate to cover the field,
the fugitive has a better chance at picking off the bounty hunters
one by one and at the same time use up the clock.
The bounty hunters must focus on surrounding the fugitive and
slowly advancing in on him. Since this can take a lot of time,
find the fugitive as quickly as possible and then plan your assault.
Remember, since a body or head shot will result in a tie, try
your best to avoid firing until you have a clear shot at the
arms or legs.
- Variation
- Give the bounty hunters pumps and give the
fugitive a semi-automatic.
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- Snipers
- As with all games of paintball, remember
to follow all safety rules, make sure everyone knows the rules
before starting and always use common sense.
- Requirements
- Two teams, three ballons, a timer and an
air horn. It's best to play this on a larger field with significant
amounts of brush and cover.
- Setup
Start off by inflating the ballons and attaching them to trees
or poles throughout the field. Divide the teams into two groups:
guards and snipers. The snipers each have a set number of paintballs
(around 10-15 is good) and have three minutes to hide wherever
they want to on the field as long as they are not within 30 paces
of a ballon. The guards start at one base with their backs towards
the snipers and have the same number of paintballs.
- Rules
When the air horn blows the guards have thirty seconds to seek
out and eliminate any snipers they find. After thirty seconds
the air horn blows again and the snipers are now able to fire.
- Victory
The guards win by eliminating all the snipers. The snipers win
by either eliminating all the guards or popping all the ballons
by shooting them or by eliminating all the guards. If neither
side has won after an agreed upon time (10-20 minutes), it's
a tie.
- Strategy
With a limited number of paintballs, the key is to make sure
you have a shot before you pull the trigger. If you're the snipers
either work as a team to get the ballons or else work as a team
to get the guards. If you're the guards, try to find and eliminate
as many snipers as you can in the first thirty seconds and then
systematically search the field while keeping the ballons well-guarded.
- Variation 1
- Don't let the snipers use hoppers and make
them feed each ball one at a time.
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- Necromancer
- As with all games of paintball, remember
to follow all safety rules, make sure everyone knows the rules
before starting and always use common sense.
- Requirements
- Two teams, a timer and an air horn.
- Setup
Teams are placed on opposite sides of the field. In the center
of the field there's an air horn.
- Rules
It's a game of elimination with one simple exception: each team
has the option of bringing back their players from the dead once
by blowing the air horn. Team 1 brings their teammates back by
blowing the air horn once and team 2 blows the horn twice. Choose
a time length that's good for your field size and the number
of players involved - twenty minutes is usually about right.
- Victory
- The team with the most players left when
the time is up wins.
- Strategy
- A good team plan is key to winning at Necromancer.
Do you blow the horn at the first or do you risk not even getting
to the horn as time runs out? Do you surround the horn and prevent
the other team from ever blowing it or do you ignore the horn
and just focus on eliminating the other team early on? Whatever
your strategy, just make sure your whole team is on board and
you work together.
- Variation 1
Only allow the first team to get to the horn to raise their dead.
- Variation 2
Only allow teams to blow the horn if they get to the horn in
the first half of the game.
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- Deathball
- Requirements
Two teams, one referee with a stopwatch and a smaller field.
- Setup
- Teams are placed on opposite ends of the
field with a set number of paintballs (5 or fewer, depending
on the skill level of the player). The referee will sit in the
middle of the field to quickly call people out and keep careful
watch of the time.
- Rules
- When the game starts, each team must try
to get as many players as possible to the opposite side of the
field. Normal rules apply for eliminations, but players don't
leave the field, they simply raise their gun and wait for the
game to end. After one minute the referee stops the game and
one point is awarded for each player who has successfully made
it to the opposite end without being eliminated. Multiple rounds
can be played and the scores combined by simply restarting the
game each time from opposite sides of the field.
- Victory
- The team with the most players to successfully
make it across the field within one minute wins.
- Variations
- Flags can be placed throughout the field
and any flag that is captured is also worth one point. Alternatively,
points can be scored either for successfully crossing the field
or for eliminating an opposing player.
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- Off-Handed
- Requirements
- Any type of game such as capture the flag
or elimination is suitable. Just prepare for that game and then
apply the new rules.
- Setup
- Follow the rules for the type of game you
are playing. You may use whatever gun you want, but you must
use your non-dominant hand. If you typically shoot with your
right hand on the trigger, you must use your left hand or if
you typically use your left hand, you must use your right.
- Rules
- All general rules of paintball apply, and
remember to be safe. When both teams are ready, the game begins
when someone shouts, "Game on!" The goal of each team
is to accomplish the mission of whichever game type you are playing
(such as capturing your opponent's flag or eliminating your opponent's
entire team). You may only use your non-dominant hand throughout
the game - no exceptions.
- Victory
- A team wins by accomplishing the objective
of the game you are playing as long as nobody on the team has
violated any of the rules.
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- Pocket Full of Balls
- While it's often exciting to shoot a stream
of paintballs as fast as you can pull the trigger, sometimes
it's nice to slow things down a little bit so the focus is on
accuracy and positioning rather than the speed of your fingers.
The simple way to slow things down is to remove all hoppers and
play one shot at a time.
- Requirements
- Any type of game such as capture the flag
or elimination is suitable. Just prepare for that game and then
apply the new rules.
- Setup
- Follow the rules for the type of game you
are playing. You may use whatever gun you want, but no hoppers
are allowed. You may carry as much extra paint as you want in
your pockets or in pods, but you must manually load them with
your hand. Remember to clearly define boundaries and a time limit
before you begin.
- Rules
- All general rules of paintball apply, and
remember to be safe. When both teams are ready, the game begins
when someone shouts, "Game on!" The goal of each team
is to accomplish the mission of whichever game type you are playing
(such as capturing your opponent's flag or eliminating your opponent's
entire team). You may not use a hopper, so you must manually
load your gun to shoot. Creativity is key, so whether you're
making a small hopper out of your fist, running with your hand
over your feed neck or filling your buddy's gun for him you are
within the rules.
- Victory
- A team wins by accomplishing the objective
of the game you are playing as long as nobody on the team has
violated any of the rules.
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- VIP
- Rather than focusing on eliminating the other
team, wouldn't it be easier to narrow your focus onto one opposing
player? VIP places you with the responsibility of protecting
your VIP while also attempting to eliminate your opponent's.
- Requirements
- A field and some players. You should have
at least three players per team but you can play with more. More
than about eight to ten players per team might be too many.
- Setup
- Establish two bases at opposing ends of your
field and position. Divide your group into two teams and position
each team at a base and have each team elect a VIP. Make sure
that the teams know who the VIP is on the opposing team and that
the field boundaries are clearly defined. Before you begin, also
establish a time limit for the game - twenty minutes usually
is about right, but depending on the number of players it could
be longer or shorter.
- Rules
- All general rules of paintball apply, and
remember to be safe. When both teams are ready, the game begins
when someone shouts "Game on!" The goal of each team
is to eliminate the opposing team's VIP while protecting their
own. A player is out and must leave the field if a paintball
breaks on him or he calls himself out for any reason. Depending
on how you want to play the VIP can play with a gun, but it is
often more exciting for the VIP to be unarmed.
- Victory
- A team wins by eliminating the opposing team's
VIP.
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- Base Capture
- Base Capture is a simple variation of capture
the flag that encourages quick games and mad dashes but requires
significant amounts of strategy to successfully compete.
- Requirements
- The setup and requirements for base capture
is the same as the setup for capture the flag, you need a field,
two flags and some players. Flags can be as elaborate as a 3x5
foot flag on a pole or a simple as a plastic bag hanging on a
tree. You should have at least four players but you can play
with as many as you want - just make sure that your field is
large enough to handle your numbers and not too big for a small
group.
- Setup
- Establish two bases at opposing ends of your
field and position a flag at each of these bases (hanging from
a tree, on a flagpole, etc). Divide your group into two teams
and position each team at a base. Make sure that both teams know
where both flags are positioned and that the field boundaries
are clearly defined. Before you begin, also establish a time
limit for the game - twenty minutes usually is about right, but
depending on the number of players it could be longer or shorter.
- Rules
- All general rules of paintball apply, and
remember to be safe. When both teams are ready, the game begins
when someone shouts, "Game on!" The goal of each team
is to capture the opposing flag by simply touching it without
getting hit. A player is out and must leave the field if a paintball
breaks on him or he calls himself out for any reason. A team
may not move their own flag under any circumstance.
- Victory
- A team wins by eliminating all the players
of the opposing team or by touching the opposing team's flag.
- Strategy
- Since there is no need to return the flag
to your own base, base capture sometimes requires you to gather
your courage and charge like mad for the flag. The secret to
victory is not to carefully plan a prolonged assault on a base
but to simply plan a quick attack that will allow one player
to get close enough to tough the flag.
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Center Flag
- Capture the flag is a classic version of
paintball and a simple variation keeps things interesting - there's
only one flag instead of two. Center flag is fast paced and requires
you think, shoot and move quickly.
- Setup
- Similar to classic capture the flag, two
teams must position themselves at opposite ends of the field.
Rather than placing a flag at the base of either team, only one
flag is placed in the center of the field.
- Goal
- There are two variations of center flag -
push it and pull it. If you push it, the center flag must be
captured by a team and then pushed towards the opposing team's
base. Pulling the flag means that once you capture the flag you
must return it to your own starting base.
- Strategy
- The secret to center flag is to move fast
and to shoot lots. Right at the start be sure to run as fast
as you can and either grab the flag or at least take up position
as close as possible to it. Whether you are trying to push or
pull the flag, the team that first gains control of the flag
typically wins. Often, the game is decided by a player who is
willing to rush under fire and take a shot at grabbing the flag.
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- Capture the Flag
- Capture the flag is one of the most basic
variations of paintball, but it is also one of the most fun to
play. While the premise is simple, you can invent countless strategies
and techniques to keep you constantly coming back for more.
- Requirements
- A field, two flags and some players. Flags
can be as elaborate as a 3x5 foot flag on a pole or a simple
as a plastic bag hanging on a tree. You should have at least
four players but you can play with as many as you want - just
make sure that your field is large enough to handle your numbers
and not too big for a small group.
- Setup
- Establish two bases at opposing ends of your
field and position a flag at each of these bases (hanging from
a tree, on a flagpole, etc). Divide your group into two teams
and position each team at a base. Make sure that both teams know
where both flags are positioned and that the field boundaries
are clearly defined. Before you begin, also establish a time
limit for the game - twenty minutes usually is about right, but
depending on the number of players it could be longer or shorter.
- Rules
- All general rules of paintball apply, and
remember to be safe. When both teams are ready, the game begins
when someone shouts, "Game on!" The goal of each team
is to capture the opposing flag and return it to their own base
without getting hit. A player is out and must leave the field
if a paintball breaks on him or he calls himself out for any
reason. If a player is carrying the flag when he is hit, he must
immediately drop it. A team may not move their own flag unless
an opposing player has first moved their flag and is eliminated,
then the team may return the flag to its starting position if
they desire.
- Victory
- A team wins by eliminating all the players
of the opposing team or capturing the opposing team's flag and
returning it to their own base.
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- Jungle Paintball
- I'll be the first to admit that I've never
played paintball in a tropical jungle. That doesn't mean, though,
that I haven't played a form of paintball that I like to call
"Jungle Paintball." Jungle Paintball consists of playing
paintball outdoors (obviously) on a field that is full of dense
plant growth and thick foliage. Not only does the plant density
limit your ability to run in straight lines, but it drastically
affects your shot as the leaves, grass and twigs cause paintballs
to break long before they can break on your intended target.
I remember emptying close to a hopper while trying to hit an
opposing player that seemed to be right in front of me - by the
time the game was over he was coated in spray and broken shells,
but no balls made it through his protective wall of leaves.
- To many people Jungle Paintball doubtlessly
seems like very little fun as the classic game of angles, movement
and speed are basically negated. That, though, is precisely the
point as players are forced to completely rethink their strategy
and come up with novel approaches to the game, which can later
be applied to more traditional paintball settings. Additionally,
it's a great way to play paintball in a small area with few people
- just two players can enjoy a great, competitive game when they
focus on moving and reacting to their opponent in a new way.
- I don't recommend that you plan a day of
Jungle Paintball, but if you have an overgrown section of your
favorite field or if you have a background that looks like a
jungle, or if you're just looking for a new variation on paintball,
it might be just the thing to try out.
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